To create a window without chrome, or a transparent window in arbitrary shape, you need to use the Frameless Window API. This 'api' allow you to create a frameless window that has no chrome, the parts of the window, like toolbars, that are not a part of the web page.
![Electron make installer for my mac app store Electron make installer for my mac app store](/uploads/1/3/4/2/134277452/508905036.jpg)
In a browser, the chrome is any visible aspect of a browser aside from the webpages themselves (e.g., toolbars, menu bar, tabs). To create a frameless window, you need to set the
frame
property to false in the BrowserWindow instance that you want:Tipically, you may want to enable this feature in your main Window (
main.js
), that should be similar to:Whose execution should create a window similar to:
# Clone the Quick Start repositorygit clone Go into the repositorycd electron-quick-start# Install the dependencies and runnpm install && npm start When the steps listed above are complete you should see the app open in what looks like a browser window. These tools will take care of all the steps you need to take to end up with a distributable Electron applications, such as packaging your application, rebranding the executable, setting the right icons and optionally creating installers.
How to open app on a macbook. However, you probably don't want to remove the user the possibility to close, minimize or maximize your app, so you need to learn how to do it. Those methods are available in the BrowserWindow, so you only need to retrieve the focused window using the BrowserWindow constant when you are in the renderer process: Best mac pomodoro app. Recommended photo editing software mac. https://supernaltaylor.weebly.com/blog/uninstall-arturia-software-on-mac.
The typical buttons but with some CSS and HTML
You can create the same toolbar that a desktop application uses with custom HTML and CSS.
How to open third party apps on mac. In this example, we are going to use the following markup:
And some style to make it look 'good':
Note that the
title-bar
class has the class that makes possible to drag the window around the screen, otherwise your user will be forced to work with your app in a static position in the screen (thing you probably don't want). -webkit-app-region: drag;
https://yolarandom.weebly.com/home/temple-of-elemental-evil-mac-download. will make the selected element a point to drag the entire window around the screen in the same way that the original title bar does.The final implementation in your
index.html
file should look like:And the result app will look like:
Have fun !
Creating a Custom Release with surf-build
- Install Surf, via npm:
npm install -g surf-build@latest
- Create a new S3 bucket and create the following empty directory structure:
- Set the following Environment Variables:
Electron Mac App
![Electron make installer for my mac app download Electron make installer for my mac app download](/uploads/1/3/4/2/134277452/364582368.jpeg)
Electron Make Installer For My Mac App Download
ELECTRON_GITHUB_TOKEN
- a token that can create releases on GitHubELECTRON_S3_ACCESS_KEY
,ELECTRON_S3_BUCKET
,ELECTRON_S3_SECRET_KEY
-the place where you'll upload Node.js headers as well as symbolsELECTRON_RELEASE
- Set totrue
and the upload part will run, leave unsetandsurf-build
will do CI-type checks, appropriate to run for everypull request.CI
- Set totrue
or else it will failGITHUB_TOKEN
- set it to the same asELECTRON_GITHUB_TOKEN
SURF_TEMP
- set toC:Temp
on Windows to prevent path too long issuesTARGET_ARCH
- set toia32
orx64
Electron Mac App Store
- In
script/upload.py
, you must setELECTRON_REPO
to your fork (MYORG/electron
),especially if you are a contributor to Electron proper. surf-build -r https://github.com/MYORG/electron -s YOUR_COMMIT -n 'surf-PLATFORM-ARCH'
- Wait a very, very long time for the build to complete.